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SkyCivソフトウェアのガイド - チュートリアル, ハウツーガイドと技術記事

クラウドCAD

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  4. Element Operations

Element Operations

操作 group in the right toolbar contains geometry editing tools for trimming, extending, splitting, joining, スケーリング, and property matching.

Most operations work on selected geometry. Use the active スナップ settings for precise picks and target points.

操作

Operations tools are grouped into drop-down stacks in the right bar. Click the category button to activate the current tool, or open the mini toolbar to choose another tool in the same stack.

プロパティの一致

Copy style and attribute properties from one object to others

プロパティの一致 command applies properties from a source object to compatible target objects.

Step-by-step

  1. 1Select a source object to copy its properties from.
  2. 2クリック プロパティの一致 to activate brush mode.
  3. 3Click compatible target elements to apply properties instantly.
  4. 4Continue clicking, or use fence or window selection for multiple targets.
  5. 5押す ESC to exit brush mode.
💡

ヒント: Match Properties copies visual properties such as color, line weight, line style, and layer. Only properties compatible with the target object type are applied.

ストレッチ

Move selected vertices using a crossing window or lasso

Default ShortcutST

ストレッチ moves vertices while preserving topology around connected geometry.

スクリーンショット

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Step-by-step

  1. 1活性化 ストレッチ.
  2. 2Select vertices with a right-to-left crossing window or lasso.
  3. 3Drag the center handle for a free move, or the X/Y handles for a constrained move.
💡

ヒント: Only the vertices inside the crossing selection are moved; lines connected to those vertices outside the selection are stretched to maintain connectivity.

線の延長

Extend a line until it meets a target line or point

Default ShortcutEX

線の延長 lengthens a selected line to meet a target boundary. The line is extended along its existing direction until it intersects the picked target.

スクリーンショット

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Step-by-step

  1. 1活性化 線の延長.
  2. 2Click the line to extend (near the end you want to grow).
  3. 3Click the target line or point to extend to.
💡

ヒント: Click near the end of the line you want extendedthe tool extends from the nearest endpoint in the direction of the target.

トリム

Remove line or arc segments defined by cutting edges

Default ShortcutTR

トリム removes portions of lines or arcs using other geometry as cutting edges. First select the cutting edges, confirm them, then click or fence the segments you want to remove.

Step-by-step

  1. 1活性化 トリム.
  2. 2Select the cutting edge geometry (行, メーカーのウェブサイトからDXFファイルを入手する, サークル).
  3. 3押す 入る または Spacebar to confirm cutting edges.
  4. 4Click or fence the segments to remove.
💡

ヒント: You can use a window or fence selection to trim multiple segments simultaneously after confirming the cutting edges.

線をセグメントに分割

Divide a line into N equal segments

線をセグメントに分割 divides a single line into a specified number of equal-length segments. Each resulting segment is an independent line element.

スクリーンショット

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Step-by-step

  1. 1Activate the tool.
  2. 2Click the line to split.
  3. 3Enter the number of divisions and press 入る.
💡

ヒント: Useful for creating equally spaced support points along a beam or dividing a span for load distribution analysis.

間隔ごとにラインを分割

Split a line into repeated fixed-length intervals

間隔ごとにラインを分割 divides a line into segments of a specified fixed length. A remainder segment is created at the end if the line length is not a whole multiple of the interval.

スクリーンショット

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Step-by-step

  1. 1Activate the tool.
  2. 2Click the line to split.
  3. 3Enter the interval length and press 入る.
💡

ヒント: Use this for creating evenly spaced intermediate nodes along a continuous member at a known spacing (例えば, すべて 500 mm for joist layout).

ラインに沿った位置による分割

Split a line at an offset distance from one of its endpoints

Split by Position inserts a break point at a measured distance from one end of the selected line, creating two separate segments at that offset position.

スクリーンショット

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Step-by-step

  1. 1Activate the tool.
  2. 2Click a line (the click position determines which endpoint to measure from).
  3. 3Enter the offset distance and press 入る.
💡

ヒント: Click near the endpoint you want to measure fromthe tool uses the nearest endpoint as the reference for the offset distance.

Split Lines at Intersections

Automatically split all selected lines at crossing points

Split Lines at Intersections finds all points where selected lines cross each other and inserts split nodes at each intersection. No input values are requiredthe operation is fully automatic.

スクリーンショット

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Step-by-step

  1. 1Select the lines to process.
  2. 2クリック Split Lines at Intersections.
  3. 3All crossing intersections are detected and split automatically.
💡

ヒント: Run this before using Joint Selection or performing topology-dependent operationsit ensures crossing lines share actual node points.

Split Target

Split pre-selected target objects using separate splitter geometry

Split Target is a two-stage split where you first mark the objects to be split (targets), then separately select the geometry to split them with (splitters). Only target objects are cut.

スクリーンショット

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Step-by-step

  1. 1Pre-select the target objects to be split.
  2. 2活性化 Split Target.
  3. 3Select the splitter geometry.
  4. 4押す 入る to split targets at intersections with splitters.
💡

ヒント: Use Split Target when you want to split specific lines with a cutting edge but need to preserve the cutting geometry intact (unlike Trim, which also modifies the cutter).

重複部分で分割

Detect and separate overlapping collinear line segments

重複部分で分割 finds segments of selected lines that are collinear and overlap each other, then splits them so the overlapping regions become discrete, individually selectable geometry.

スクリーンショット

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Step-by-step

  1. 1Select lines that may have overlapping collinear portions.
  2. 2クリック 重複部分で分割.
  3. 3Overlapping regions are split into separate segments.
💡

ヒント: Combine with 重複を選択 to identify and remove redundant overlapping lines in imported DXF files.

長さごとに延長

Lengthen a line by a typed increment at the nearest endpoint

長さごとに延長 adds a specified length to the nearest endpoint of a clicked line. The line grows in its existing direction by the entered amount.

Step-by-step

  1. 1Activate the tool and click a line near the end you want to extend.
  2. 2Enter the extension length in the input field.
  3. 3押す 入る to apply.
💡

ヒント: Use a negative value to shorten the line by that amount instead of extending it.

線の長さを変更する

Set a precise total length for a line

線の長さを変更する resizes a line to an exact total length. The line is adjusted from its nearest-clicked endpoint, preserving the other endpoint’s position.

スクリーンショット

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Step-by-step

  1. 1活性化 線の長さを変更する.
  2. 2Click the line near the endpoint you want to move.
  3. 3Enter the desired final total length and press 入る.
💡

ヒント: Use this when you need a line to be exactly a known dimension, regardless of its current length.

ポリラインを分解する

Break a polyline into independent line or arc segments

Default Shortcutバツ

ポリラインを分解する decomposes a multi-segment polyline into individual independent segments. Useful when you need to edit, 消去, or apply operations to only part of a polyline.

スクリーンショット

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Step-by-step

  1. 1Select the polyline to explode.
  2. 2クリック ポリラインを分解する.
  3. 3Each segment becomes individually selectable and editable.
💡

ヒント: The inverse operation is 線と円弧を結合する, which merges connected segments back into a single polyline.

線と円弧を結合する

Merge connected lines and arcs into a single polyline

Default ShortcutJ

線と円弧を結合する combines a chain of connected segments into a single continuous polyline object. Lines and arcs must share endpoints to be joined.

Step-by-step

  1. 1Select lines and arcs that share endpoints.
  2. 2クリック 線と円弧を結合する.
  3. 3Connected segments merge into one continuous polyline.
💡

ヒント: All selected segments must form a single continuous chain. If segments have gaps, 使用する Snap to Line Ends and the Move Point tool first to close the endpoints.

Create Fillet

Round a sharp corner between two lines with an arc

Default ShortcutF

Create Fillet replaces a sharp corner between two lines with a tangent arc of a specified radius. The original line ends are trimmed to accommodate the arc.

Step-by-step

  1. 1活性化 Create Fillet.
  2. 2Set the fillet radius in the dialog.
  3. 3Click the corner (intersection area) of the two lines to apply.
💡

ヒント: The radius must be small enough to fit within the lengths of both lines from the corner. A live preview is shown before confirming.

Create Chamfer

Create a straight bevel cut at a corner

Default ShortcutCH

Create Chamfer cuts a straight diagonal bevel across a corner between two lines. Set the chamfer distance to control how far back from the corner each line is trimmed.

Step-by-step

  1. 1活性化 Create Chamfer.
  2. 2Set the chamfer distance in the dialog.
  3. 3Click the corner geometry to apply the chamfer.
💡

ヒント: Chamfer cuts equally from both lines by default. For an asymmetric bevel (different distances on each side), set two separate chamfer values in the dialog.

オブジェクトのスケール変更

Scale selected geometry by a factor from a pivot point

Default Shortcutこれは、提案された根太の最大深さが、選択した根太のスパンと荷重の場合に対して小さすぎる場合に発生します。

オブジェクトのスケール変更 resizes selected geometry by a uniform scale factor relative to a chosen pivot point. A dialog lets you choose whether annotations (寸法, テキスト, リーダー, グリッド線, tables) are also scaled.

Step-by-step

  1. 1Select the objects to scale.
  2. 2クリック オブジェクトのスケール変更 and configure annotation scale options in the dialog.
  3. 3Click the canvas to set the scale pivot (元) 点.
  4. 4Type the scale factor and press 入る (1.0 = no change, 0.5 = half, 2.0 = double).
💡

ヒント: Use the Scale Options dialog to control whether annotation sizes (寸法, テキスト, リーダー, tables) scale with the geometry or remain at their current sizes.

Scale Frame

Create a persistent local scale zone with a visible frame

Scale Frame creates a persistent rectangular zone with an associated scale factor. Geometry drawn or placed inside the frame is rendered at that local scale. Useful for detail callouts at a different drawing scale.

スクリーンショット

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Step-by-step

  1. 1活性化 Scale Frame.
  2. 2Click the first corner, then the opposite corner to define the frame.
  3. 3Type the scale factor in the input and press ESC to apply.
💡

ヒント: The frame persists on canvas after creation. Select and delete it when no longer needed. The scale input remains available for later editing while the frame is selected.

原点の更新

Move the drawing coordinate origin (0,0) to a new location

原点の更新 relocates the drawing’s reference coordinate system. All coordinate values (バツ, そして) displayed in the canvas and exported in data are recalculated relative to the new origin.

スクリーンショット

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Step-by-step

  1. 1活性化 原点の更新.
  2. 2Click the new origin location on the canvas.
  3. 3Coordinate readouts update immediately relative to the new (0,0) 点.
💡

ヒント: Snap to an existing node for a precise new origin. For structural drawings, snap to a known column or datum intersection to align coordinates with the project reference grid.

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